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Performance

The fog of war system is built with performance in mind using Unity's DOTS (ECS, Jobs, and Burst compiler) to achieve exceptional efficiency.

Performance

The system has been tested and optimized to handle up to 100,000 units with smooth performance.

Watch the performance demonstration with 100k units on YouTube:

Performance Test - 100,000 Units

Quick Optimization Tips

If you need to improve performance further:

  • Texture Size - Lower resolution (512×512 or 1024×1024) reduces GPU memory and rendering cost
  • Max Vision Sources - Set this to match your actual unit count to avoid wasting memory
  • Blur Strength - Set to 0 to skip blur passes if soft edges aren't needed
  • Vision Shape - Circle is the cheapest shape; use it when possible